Wednesday, September 30, 2009

3Ds Max test

These are a few screenshots which I have taken withing 3Ds Max, just for my own benefit to make sure everything works! Such a relief that it has!!



Model!

I have decided to use the 3d modelling program Revit as my method of creating the model. This is mainly due to the fact that my computer for some reason will not allow me to open solidworks without it crashing. Also I am familiar with Revit as a modelling program, and as it is I am able to import my model into 3D studio max a bit easier.





Measuring tools

I have come up with some tools which from the tutorial I have decided would be the best ones to use in measuring up the town hall subway station. The 5 main aspects in which I am to take into the consideration of the site are : geometry, materiality, light, sound and interaction.

Photographs
The most obvious choice. These will allow me to measure such things as:
-Lighting – through different photographs I will be able to find where the light sources are coming from, how might light they give off, how strong the light is, how it interacts with the environment.
-Geometry – through having photographs of the site, I will be able to work out the geometry which has been used through the station. Things such as signs, vending machines, ticket booths e.t.c.
-Materiality – the photos will allow me to gather the colour of different objects, if they have certain textures.
- Interaction – the photos will also allow me to monitor the interactions throughout the station, such as the flow of movement throughout the station, where people are more commonly bound to move around.

Video
Video gets me the same advantages of a photograph, but with one added bonus -
Having video of the site will allow me to measure the images along with the sound that might be coming out of the station. Moving around with the video camera will also allow me to measure how strong the sound is in certain locations.

Measurements
I am also planning on taking a tape measure to measure out such things as small walls, tiles, doors, heights of certain things, e.t.c.

Wednesday, September 2, 2009

Hopefully this sound stays working!

Week 5 - Final!

This is my final movie for assignment one! Ok having trouble with youtube about the sound, have been for the past couple of days. What I do have up there however is the final movie without sound which is still as impressive in its own right, although I wish the music worked - as I think it adds a whoel new dimension to the notion of porosity. I will try uploading a video straight to blogger, although I havent had much success yet, I will try though.



I decided to keep the UI throughout the video, as I think its important to show, at least for the first assignment. This being the fact that the architectural community should know how much the computer gamining industry can help them explain and show to a client the benefits of these virtual worlds.

Throughout the video I tossed on whether I shoudl incorporate them and I felt it was ultimately nessecary for the fact that it is a peice of computer gaming technology which is used to create this environment. Due to this video just documenting something which is made out of a simple tower and the gaming enviroment houses, instead of a normal peice of architecture this in itself gove me the reason to leav the UI.

If I was to create a peice of architecture for a client, or acompetition, only then would I remove the UI, so that the architecture can be viewed on its own.

Here is the googlesketchup model, which can be veiwed at the 3d warehouse.

And finally here is the crysis file, which can be downloaded at filefront! Hope everything looks good!

Week 4

Here are a few videos I made